A downloadable game for Windows, macOS, and Linux

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ABOUT

This is a 3D puzzle game about collecting wrenches. Each level has a unique gimmick that you must use to help you (for example, pushing blocks, springs, teleporters, etc.)

There are 12 stages in total. You'll need to complete the first 6 to unlock the bonus night levels.
Note: If the game runs slow make sure you turn off "good graphics" in the settings.

HELP
Instructions:
- In order to collect the wrenches you must move and jump.
- You can hold the move keys but if you need precision I recommend tapping the keys every time you want to move (You can also move faster this way).
- While jumping you can move twice in the air, but you can only jump on top of a block with your first move.
- It's way easier to go over a gap if you jump first then move.Trying to jump after walking off an edge isn't fun ;)
- If you mess up, you can use the undo function!

Controls (Change in settings):

  • Move: W A S D Keys
  • Camera: Arrow Keys (Or drag with mouse)
  • Jump: Space
  • Pause: Escape/Enter/Select Key (If you get stuck, pause to reset)
  • Undo: R

Settings:
If the game runs slow I strongly suggest turning off "good graphics" in the settings.
Doing this makes the game use spritebatches, but as a result shadows are simplified. Shaders are also disabled in this setting.
Press F11 for fullscreen

Walkthrough: Part 1 Part 2

Hope you enjoy!

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 4.8 out of 5 stars
(13 total ratings)
Authoralesan99
GenrePuzzle
Made withLÖVE
Tags16-bit, 3D, 8-Bit, blocks, Colorful, LÖVE, Pixel Art, sourcecode
Average sessionA few minutes
InputsKeyboard
AccessibilityConfigurable controls

Download

Download NowName your own price

Click download now to get access to the following files:

BRiTEBOT Windows (.exe) 7 MB
BRiTEBOT OSX (.app) 8 MB
BRiTEBOT Linux (.love) 4 MB
BRiTEBOT Source code 4 MB

Development log

Comments

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Me gusta este juego que se nota que se inspiro del juego "Toad treasure  tracker"

Le doy un 7.75/10

You should add the open source and/or sourcecode tag!

Dear developer, level 4 is bugged out when i jump to red teleport. I can not finish level.

Not sure what you mean, but a quick restart should fix it

(2 edits)

Dear developer, i can not set fullscreen. When i set window size x5 then game is stretched beyond bounds. I have fulldh screen.  Mouse wheel does not zoom into the map. Playstation 3 gamepad was not tested. R button does not restart level. when i minimize app into taskbar then music does not stop. Game is not 64bit. Please add weather effects and daynight cycle. Mouse wheel does not scroll between level selection screen. Space bar sometimes does not launch third level. Please add option to switch mouse cursor into custom big because sometimes i can not see where my cursor is. God bless you.

(+2)

Played this on my channel and made a fool of myself! :P

Liked the way you can freely rotate the view.

Lacks an undo button ! Always put an undo button in puzzles where you can mess things up. Outrageous to have to start all over again because just before getting the last item I double pushed a key and make fall a cube ...

Reminded me a lllliiiiiittle it of my favorite Nintendo similar game: Captain Toad Treasure Tracker. 

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(+1)

I totaly liked the look, feel and play of this game. I got stuck on the first level but only becuase of my own stupidty lol.

Regards

wobblyfootgamer

(+1)

I got the game just now it looks amazing!


this is a nice type og geting dirtacted when doing noting

(+1)

I loved that each level introduced a brand new gameplay element, and I think that really made the game special and fun. The challenging aspect of trying to get all of the wrenches really adds replayability to the game. Overall, I thought it was a great game and i would definetly recommend getting it. 

(+1)

Yeah, good game!

You only should add a sign at the screen borders that foollow the char to indicate where he goes when pressing the "Up" command. Something like this:


The HUD is shifted on bottom to avoid overlaps.

Thanks for the feed back!

The character's sprite direction corresponds to where the controls move him, which is why I only made 4 directions for the sprite. I can understand there still being some confusion about it though, so I'll consider adding something to make it more clear.

(+1)

as alternative, what about to lock views to 45 degrees only?